Difference between revisions of "FP Homework 1/cs"

From Marek Běhálek Wiki
Jump to navigation Jump to search
(Created page with "== 2 - Ticktacktoe == Napište funkci <code>ticktack</code>, která má 2 argumenty. První je dvojice přirozených čísel určující počet řádků a sloupců hrací pl...")
(Created page with "== 3 - Bludiště==")
Line 53: Line 53:
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== 3 - Maze ==
+
== 3 - Bludiště==
  
 
Implement the function <code>maze</code> which has 2 arguments. First argument is a list of strings representing a maze row by row from top to bottom ('*' - wall, ' ' - empty square, 's' - starting position). At the beginning we are at position 's'. Second argument is list of directions ('d' - down, 'u' - up, 'l' - left, 'r' - right). Each letter means move by one square in the given direction and on this new square character '.' is placed. Print actual state of a maze.
 
Implement the function <code>maze</code> which has 2 arguments. First argument is a list of strings representing a maze row by row from top to bottom ('*' - wall, ' ' - empty square, 's' - starting position). At the beginning we are at position 's'. Second argument is list of directions ('d' - down, 'u' - up, 'l' - left, 'r' - right). Each letter means move by one square in the given direction and on this new square character '.' is placed. Print actual state of a maze.

Revision as of 14:43, 21 October 2019

Basic notes

In all exercises you are required to write something to standard output. You can use the same strategy as in Laboratory 7.

Lets define a type for the result:

type Result = [String]

Now, if you want to print this result nicely on the screen, you can use:

pp :: Result -> IO ()
pp x = putStr (concat (map (++"\n") x))

1 - Chess position

Napište funkci chess, která má 2 argumenty typu [String]. Řetězce v seznamech obsahují 3 znaky:

  • první určuje šachovou figuru ('K' - král, 'D' - dáma, 'V' - věž, 'S' - střelec, 'J' - jezdec, 'P' - pěšec)
  • druhý znak určuje sloupec ('a'-'h')
  • třetí je číslo řádku ('1'-'8')

První seznam reprezentuje aktuální rozmístění bílých figur a druhý černých. Vypište aktuální pozici tak, že volná políčka budou reprezentována znakem '.', bílé figury svým písmenem velkým a černé figury svým písmenem malým. Řádky i sloupce budou označeny čísly resp. písmeny.

chess :: String -> String -> Result
Prelude> pp( chess["Ke1","Ra1","Rh1","Pa2","Be5"] ["Ke8","Ra8","Rh8","Pa7","Qd8","Bc8","Nb8"])
8rnbqk..r
7p.......
6........
5....B...
4........
3........
2P.......
1R...K..R
 abcdefgh

2 - Ticktacktoe

Napište funkci ticktack, která má 2 argumenty. První je dvojice přirozených čísel určující počet řádků a sloupců hrací plochy. Druhý seznam reprezentuje průběh hry piškvorky, kde jsou souřadnice políček, na které střídavě hrál hráč 'x' a hráč 'o'. Vypište aktuální stav hry tak, že hrací pole bude ohraničeno znaky '-' a '|', volné pozice ' ' a znaky 'x' a 'o' budou na pozicích, kam zahráli příslušní hráči.

ticktack::(Int,Int) -> [(Int,Int)] -> Result
Prelude>pp( ticktack (8,8) [(1,1),(8,8),(2,2,)(3,3)(4,2)(3,2)])
----------
|       o|
|        |
|        |
|        |
|        |
|  o     |
| xox    |
|x       |
----------

3 - Bludiště

Implement the function maze which has 2 arguments. First argument is a list of strings representing a maze row by row from top to bottom ('*' - wall, ' ' - empty square, 's' - starting position). At the beginning we are at position 's'. Second argument is list of directions ('d' - down, 'u' - up, 'l' - left, 'r' - right). Each letter means move by one square in the given direction and on this new square character '.' is placed. Print actual state of a maze.

maze :: Result -> String -> Result 

sampleInput = ["*********",
               "*s*   * *",
               "* * * * *",
               "* * * * *",
               "*   *   *",
               "******* *",
               "        *",
               "*********"]
Prelude>pp(maze sampleInput "dddrruuurrdddrrddllllll")
*********
*s*...* *
*.*.*.* *
*.*.*.* *
*...*...*
*******.*
 .......*
*********

4 - Minesweeper

Implement the function minesweeper which has 1 argument of the type list of strings. The strings represent play field row by row from top to bottom ('*' - mine, ' ' - empty square). Print play field in a way where mines will be represented by '*' and on each square not containing a mine will be a number - count of all mines directly adjacent to this square (it can be adjacent vertically, horizontally or diagonally).

minesweeper :: Result -> Result
sampleInput = ["       ",
               " *     ",
               "    *  ",
               "   *   ",
               "      *",
               "***    ",
               "* *    ",
               "***    "]
Prelude>pp(minesweeper sampleInput)
1110000
1*11110
1122*10
001*221
233211*
***2011
*8*3000
***2000

5 - Ships

Implement the function ships which has 2 arguments. First argument is a list of strings representing play field of one player row by row from top to bottom ('o' - square containing a ship, ' ' - empty square). Second list contains coordinates of squares attacked by second player. Print actual state of a play in the way where every row and column will be labelled by its number or letter, 'o' will be square with ship not attacked yet, 'x' square with ship already attacked, '.' already attacked empty square, ' ' empty square not attacked yet. You can consider that the size of play-field is 10x10.

ships :: Result -> [(Char, Int)] -> Result
sampleInput = ["  o    o  ",
               "      ooo ",
               "   oo     ",
               "          ",
               "          ",
               "     o    ",
               "     o    ",
               "     o    ",
               "          ",
               "          ",
               "  oooo    "]
Prelude>pp(ships sampleInput [('a',1),('d',1),('d',2),('c',1),('b',1),('e',1),('f',1),('g',1),('c',7),('c',10)])
10  x    o  
 9      ooo 
 8   oo     
 7  .       
 6          
 5     o    
 4     o    
 4     o    
 3          
 2   .      
 1..xxxx.   
  abcdefghij